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It's great to see development back again. You have talent, I hope you will succeed...

Glad to see Bronze Age was not given up on but is instead getting a sequel!

another test city, this has all the new citizen production chains, even the one that was just a scam.

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Also have a similar issue the game crashes when I try placing buildings down my computer may just suck but its also pretty laggy

but the game looks very promising if these bugs can be fixed (ik its very early in development)  

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Messing around with comically large settlements, this is very disorganized and suboptimal so I'm sure someone can go bigger easily 

So far so good! The models look nice but it'd be great for there to be an option for the camera speed to increase

that's what I said lol, I think there should be options you might like in the newest version.

Played for a bit. Didn't crash as soon as I tried to start a world with full draw distance, but crashed almost immediately after. Still playable after I set it all to low. Anyways. figured out that I needed to connect the barley farms to the market for people to be able to eat food. I wound up having some issues when I made the brewery first because it takes like 3 farms to support one brewery, but after I figured that out it was pretty smooth sailing until I tried to make a weaver. At first I tried to connect the flax farm to that market, and then have the weaver next to the market, but the flax farm would only take the flax to the market and the weaver did nothing. Then I tried to have the flax farm only connected to the weaver, and that didn't help. No idea how to make cloth.

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Ah, unfortunately most of the crucial information was handed out on the community discord server, as this wasn't supposed to be quite so visible on itch yet... oops.

In short, each Brewery should be sustained by 2 barley fields (presuming they have enough room)

For clothing you need 2 flax farms, 2 retters, and 1 weaver.
For 40 houses you'll need: 4 barley farms, 1 brewery, 2 flax farms, 2 retters, 2 weavers, and enough markets that every house is covered by market range

Crashed on trying to start a new game. Glad to see you working with Bronze Age again. Currently on an old office computer running integrated graphics, so that may be part of it. Will report back tomorrow.

Oh, though this would have been harder to find without a direct link.
As a warning, this is super early in development.

Tried it out with my current rig. Was able to start a new game after I set all the settings to minimum.

Played for a few minutes. Not really sure what to actually do. Moving the camera is pretty slow. Looks very interesting though.

The game as it is now is just a proof of concept, proving out the basic economic mechanics.

If you select one of the houses you can see that the residents have needs, the current "gameplay" is to just meet those needs, while balancing income and workforce.