Weekly Progress #11
What's New?
Buildings are in place, and with them the ability to have more that one pop job per tile. Buildings allow a greater density of pops in urban centers, which should really help populations grow when space is limited. These buildings are fairly limited in functionality, right now, as many of the systems they interact with are not yet in place. As a result, some of the buildings I mentioned last week have been delayed until they will actually have an impact.
In addition to buildings, some graphical changes have been made. Windows glow at night, and a toggle button to hide the pop job UI, so you can more clearly see the world.
What's Next?
There are just a few things left in Milestone 1, which I expect to wrap up in the next week.
- Supporting unemployed pops located on a tile without a job, allowing them to be moved off to other tiles.
- Better showing unavailable developments, including tips for clearing forests, etc
- Tweaks to the AI to make them hunt, behave more rationally
- Revisiting world generation to bring back the cold biomes.
Files
Get Bronze Age: Tribes
Bronze Age: Tribes
A turn based fantasy empire builder.
Status | Canceled |
Author | Commodore Shawn |
Genre | Strategy |
Tags | 4X, Fantasy, Sandbox, Turn-based Strategy |
Languages | English |
More posts
- I Just Don't Think It's FunDec 10, 2021
- Weekly Progress #14 - On To Milestone 2 At LastNov 05, 2021
- Weekly Progress #13 - The Milestone that Will Not DieOct 30, 2021
- Weekly Progress #12 - A Slow WeekOct 22, 2021
- Weekly Progress #10Oct 08, 2021
- Weekly Progress #9Oct 01, 2021
- Weekly Progress #8Sep 24, 2021
- Weekly Progress #7Sep 17, 2021
- Weekly Progress #6 And MilestonesSep 10, 2021
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