Weekly Progress #11


What's New?

Buildings are in place, and with them the ability to have more that one pop job per tile. Buildings allow a greater density of pops in urban centers, which should really help populations grow when space is limited. These buildings are fairly limited in functionality, right now, as many of the systems they interact with are not yet in place. As a result, some of the buildings I mentioned last week have been delayed until they will actually have an impact.


In addition to buildings, some graphical changes have been made. Windows glow at night, and  a toggle button to hide the pop job UI, so you can more clearly see the world.


What's Next?

There are just a few things left in Milestone 1, which I expect to wrap up in the next week.

  • Supporting unemployed pops located on a tile without a job, allowing them to be moved off to other tiles.
  • Better showing unavailable developments, including tips for clearing forests, etc
  • Tweaks to the AI to make them hunt, behave more rationally
  • Revisiting world generation to bring back the cold biomes.

Files

bronze-age-tribes-linux.zip 70 MB
Version 0.1.16 Oct 15, 2021
bronze-age-tribes-windows.zip 63 MB
Version 0.1.16 Oct 15, 2021

Get Bronze Age: Tribes

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