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Devlog
Bronze Age: Tribes
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Devlog
I Just Don't Think It's Fun
December 10, 2021
by
Commodore Shawn
3
In the last devlog I had just stated working on adding Characters to Bronze Age: Tribes. This consisted largely of porting assets from Bronze Age 3. Skills in particular were very intensive to convert...
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Weekly Progress #14 - On To Milestone 2 At Last
November 05, 2021
by
Commodore Shawn
2
What's New? Nothing much in terms of what's been released. AI tribes will occasionally build developments, and biome mapping has been reworked to bring back a wider variety of temperature zones. What'...
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Weekly Progress #13 - The Milestone that Will Not Die
October 30, 2021
by
Commodore Shawn
3
What's New Despite being stuck for a few days chasing down an infinite loop (well, hello there Imposter Syndrome) I've very nearly finished off the list for Milestone 1. In terms of what did happen. I...
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Weekly Progress #12 - A Slow Week
October 22, 2021
by
Commodore Shawn
3
What's New? Unfortunately, not much. Had a pretty slow week this week, though I did manage a couple things. Priests and builders are now their own job types with their own icons (previously both were...
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Weekly Progress #11
October 15, 2021
by
Commodore Shawn
4
What's New? Buildings are in place, and with them the ability to have more that one pop job per tile. Buildings allow a greater density of pops in urban centers, which should really help populations g...
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Weekly Progress #10
October 08, 2021
by
Commodore Shawn
1
What's New The big news is that everyone's favorite masked psychopaths are back. They can be found in forested areas, or you can play as them yourself. They are weaker than Atlanteans, but reproduce q...
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Weekly Progress #9
October 01, 2021
by
Commodore Shawn
1
There isn't anything new this week as visually dramatic as last week, but a lot of improvements to the foundations of the game. On a feature level, Pop Interactions are in place and functional. Pops b...
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Weekly Progress #8
September 24, 2021
by
Commodore Shawn
1
While the main focus for the last week of this last week was supposed to be AI placement and control I may or may not have gotten distracted improving the graphics a little bit. I think we can agree t...
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Weekly Progress #7
September 17, 2021
by
Commodore Shawn
3
This week has been largely bugfixes and back-end work, as well as changing the game to full screen. There's not a whole lot to show off right now, but there is a little bit. Notifications The main fea...
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Weekly Progress #6 And Milestones
September 10, 2021
by
Commodore Shawn
2
It's been another productive week, more so than I realized now that I'm looking back on it. Splitting and Settling Tribes You're no longer limited to a single tribe of semi-nomads. There are two new o...
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Weekly Progress #5
September 03, 2021
by
Commodore Shawn
2
The last week hasn't been very dramatic from a visuals point of view, but under the hood a lot has been going on. As these unfortunates are demonstrating, pops without sufficient food can now starve a...
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Weekly Progress #4
August 27, 2021
by
Commodore Shawn
4
Progress It's been a pretty productive week for Bronze Age Tribes. The new mesh renderer for the world is up and running, and the world looks better than ever. Jagged color transitions are gone, and t...
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Weekly Progress #3
August 20, 2021
by
Commodore Shawn
2
Late last week / early this week I finished up some reworks to pop jobs and tile features, so that now pops can clear forests, and get bonus food from working on river tiles. The "coherency limit" of...
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Weekly Progress #2
August 13, 2021
by
Commodore Shawn
4
Weekly Progress Another productive week, starting out with pop movement. Pops are moved by dragging them from one slot to another. Dragging a pop off of their current job shows all of the other jobs t...
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Pops, Jobs, and Resources
August 06, 2021
by
Commodore Shawn
1
I made pretty good progress this week, I definitely have the spark of inspiration back. A slight change to the world generation screen lets you specify the name of your empire and tribe. And a gamepla...
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Cultural Diversity
August 01, 2021
by
Commodore Shawn
5
One thing that was on the radar for Bronze Age, but I never got around to, was the idea of Cultural Assimilation. The idea was that after long contact, your tribe could start to absorb elements from o...
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