In the last devlog I had just stated working on adding Characters to Bronze Age: Tribes. This consisted largely of porting assets from Bronze Age 3. Skills in p...
What's New? Nothing much in terms of what's been released. AI tribes will occasionally build developments, and biome mapping has been reworked to bring back a w...
What's New Despite being stuck for a few days chasing down an infinite loop (well, hello there Imposter Syndrome) I've very nearly finished off the list for Mil...
What's New? Unfortunately, not much. Had a pretty slow week this week, though I did manage a couple things. Priests and builders are now their own job types wit...
What's New? Buildings are in place, and with them the ability to have more that one pop job per tile. Buildings allow a greater density of pops in urban centers...
What's New The big news is that everyone's favorite masked psychopaths are back. They can be found in forested areas, or you can play as them yourself. They are...
There isn't anything new this week as visually dramatic as last week, but a lot of improvements to the foundations of the game. On a feature level, Pop Interact...
While the main focus for the last week of this last week was supposed to be AI placement and control I may or may not have gotten distracted improving the graph...