Weekly Progress #37
What's New
Most of this week has been spent on station generation. The only thing left to do is support for "cave stations" like La Grotte, and playtesting. The entire existing economy has been rebalanced as well, with station sizes increasing overall. All going well this work will be ready for release early next week.
I also took some time to fix a couple bugs in the current version.
Patch Notes
- Fix @ in name of D12x2 Turret mk2
- Fix positioning of Bastion rooms and minisub hangars.
- Attempt to fix crash from fighter combat logic.
- Reduce pitching of minisubs when changing depth.
- Minisubs change depth less aggressively.
- Fix Finch wings sticking out from forthright's hangar.
What's Next
Once the station generation work is done, I'm planning on working on some new content. Specifically Novarus. Novarus is a major colony like Hudson, that sits to the northeast of the current playable area. They will come with a new set of submarines, station designs, and their own mostly self sufficient economy. Hudson and Novarus aren't technically at war, but relations are tense.
Get Xenosea
Xenosea
Open world submarine sim.
Status | Prototype |
Author | Commodore Shawn |
Genre | Simulation |
Tags | 3D, Atmospheric, submarine |
More posts
- Weekly Progress #43Oct 07, 2022
- Weekly Progress #41, #42Sep 30, 2022
- Weekly Progress #40Sep 17, 2022
- Novarus UpdateSep 09, 2022
- Weekly Progress #38Sep 02, 2022
- Weekly Progress #36Aug 19, 2022
- Weekly Progress #35Aug 12, 2022
- Modular SubmarinesAug 05, 2022
- Weekly Progress #33 - A House of PlagueJul 29, 2022
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