Weekly Progress #43
What's New
The past week as been... interesting in terms of real life, but I've managed to make some headway on the territorial control mechanics reference last time. Right now it appears to be fully functional at the summary simulation level, but not at the detailed level (i.e. when the player is present).
Sector control at game start
Sector control 8 days later.
Factions will send their subs out to capture, clear, or reinforce nearby sectors, with sectors changing hands fairly frequently (possibly too frequently).
What's Next
Next up is bringing territorial control to the detailed simulation, starting with models of the seafloor outposts and moving on to handling them in combat, etc. Finally generating missions so the player can participate as well.
Get Xenosea
Xenosea
Open world submarine sim.
Status | Prototype |
Author | Commodore Shawn |
Genre | Simulation |
Tags | 3D, Atmospheric, submarine |
More posts
- Weekly Progress #41, #42Sep 30, 2022
- Weekly Progress #40Sep 17, 2022
- Novarus UpdateSep 09, 2022
- Weekly Progress #38Sep 02, 2022
- Weekly Progress #37Aug 26, 2022
- Weekly Progress #36Aug 19, 2022
- Weekly Progress #35Aug 12, 2022
- Modular SubmarinesAug 05, 2022
- Weekly Progress #33 - A House of PlagueJul 29, 2022
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