3.1.1 Release : Shontu and Ghul Rework
In my head 3.1.1 was going to take about a month, as per tradition for software development that estimate was way off...
New Features
This release is something of a mix of tweaks and refinements on existing systems and features.
Legitimacy
Tribe rulers now have Legitimacy. This is a social currency accumulated over time and spent on actions such as changing the heir and enacting rites. It accumulates based on the ruler's stats, up to a limit also based on the ruler's stats. Additionally, Legitimacy can have an effect on population satisfaction. The Humitte Nobles in particular will start to become upset if the ruler's accumulated Legitimacy is below 100.
Legitimacy is also gained and lost in other ways. Capturing cities will gain Legitimacy, while losing (or abandoning) cities will lose it.
Provinces
Settlements are now grouped into provinces. These are composed of a province capital settlement, and all settlements in adjacent regions. Items are shared freely within provinces, removing the need for trade routes. Governors are now assigned at a province level, instead of per settlement.
Population, recruitment, and worker allocation are still per settlement.
Ghul Rework
The Ghuls have been worked into the same crisis system as the Ravensworn cult. This will give you more options to counter them early, as they will first show up as a cult of cannibals. If you (or the AI) let them gain control of a settlement, however, they will become even more dangerous. Ghuls can now build fortresses ruled by their vile kings, and they now have access to fast moving four legged "ghul dog" units as well.
Shontu
The Shontu herds are behind some of the performance issues in 3.1.0. To address this, and give some more depth to the faction in general, they have received a minor rework. Most importantly the lag-causing armies of herds have been replaced with performance friendly herding developments, but they now have additional upgrade options for their villages allowing them to produce weapons, wealth, and professional soldiers.
Map Modes
There are new map modes that change how regions are displayed. These will help give you information on the world at a glance. Above is an example of the Cult Influence mode, allowing you to quickly see the cult membership of nearby regions, and who you have to blame for those sneaky cultists causing discontent in your cities.
More Coherent Regions
Another small tweak is a brand new "region fixer". This is a process that runs during world generation to make the world more coherent. As you can see in the example above, wide rivers and mountain ranges are now pulled out into their own regions. This will make navigating the world easier and will do away with parts of regions that are cut-off and inaccessible to the rest of the region.
Known Performance Issue
I'm investigating another performance issue tied to the number of structures in the world. I don't have a solid idea of how to address it yet, but I hope to have it sorted out in the next week or so. When it's available the fix will be coming out independent of the next major update.
What's Next?
Aside from fixing the aforementioned performance issue, the next big thing is 3.1.2. This update will focus on characters, giving more depth and growth to them, and giving more for them to do:
- Characters will gain traits as they grow up, reflecting their childhood.
- Characters will have loyalty to the ruler, which could lead them to revolt.
- Thoughts and feelings will change the loyalty of characters over time, reflecting their circumstances and reaction to your actions.
- Characters will have a chance to revolt based on their loyalty, and potentially prompted by your actions. If you try to remove a disloyal character from a Governorship, they may decide to just revolt instead.
- Characters can be assigned to positions in a royal court, giving bonuses (and potentially penalties) based on their skills and stats.
I expect that this will take anywhere from one to two months.
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Bronze Age
A City Builder / RTS
Status | Canceled |
Author | Commodore Shawn |
Genre | Strategy |
Tags | 2D, City Builder, Real time strategy, Sandbox |
Languages | English |
More posts
- Post Mortem and What's NextJul 30, 2021
- Stuck in a RutJun 28, 2021
- 3.2.0 Release: Tactical Combat (part 1)May 08, 2021
- 3.1.4.2 and 3.2 UpdateFeb 05, 2021
- Plans - Near Term and Long TermJan 04, 2021
- 3.1.2 Release - Royal CourtDec 17, 2020
- 3.1.1 Preview : Legitmacy and ProvincesAug 24, 2020
- 3.1.0 Release: CultsAug 06, 2020
- 3.1 Update PreviewMar 28, 2020
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