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Devlog
Post Mortem and What's Next
July 30, 2021
by
Commodore Shawn
4
It's been about a month since I posed Stuck in a Rut , about two months since the last meaningful feature work on Bronze Age, and almost three months since the last public release. I've had some time...
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Stuck in a Rut
June 28, 2021
by
Commodore Shawn
3
I realize that updates and releases have been a little sparse of late. Unfortunately I'm suffering from a pretty bad case of burnout. The spark of inspiration just isn't there for me right now. I've t...
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3.2.0 Release: Tactical Combat (part 1)
May 08, 2021
by
Commodore Shawn
5
After yet another long wait, here is 3.2! 3.2.0 Features Tactical Combat No longer do you have to trust to auto resolve. Take personal command of your armies on the battlefield. Tactical battles are a...
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3.1.4.2 and 3.2 Update
February 05, 2021
by
Commodore Shawn
2
3.1.4.2 and Industrial Age 3.1.4.2 is out with a variety of fixes and performance improvements. Notably, the graphical issues with Optimized Tile Drawing should be entirely gone. Additionally, Indust...
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Plans - Near Term and Long Term
January 04, 2021
by
Commodore Shawn
Happy new year, all. I'm back from my break, and ready to get started on some new stuff for you all. Industrial Age First up is a few updates for Industrial Age to bring it up to date with 3.1.2. Most...
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3.1.2 Release - Royal Court
December 17, 2020
by
Commodore Shawn
4
Happy December! At long last 3.1.2 is here. New Features Royal Court Positions Your empire will now have several royal court positions. Characters can be assigned to these positions for a variety of b...
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3.1.1 Release : Shontu and Ghul Rework
September 25, 2020
by
Commodore Shawn
3
In my head 3.1.1 was going to take about a month, as per tradition for software development that estimate was way off... New Features This release is something of a mix of tweaks and refinements on ex...
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3.1.1 Preview : Legitmacy and Provinces
August 24, 2020
by
Commodore Shawn
2
3.1.1 Progress 3.1.1 is progressing nicely. The base of the Legitimacy system is in place, and will be getting some additional features. Legitimacy will also be gained and lost by capturing and losing...
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3.1.0 Release: Cults
August 06, 2020
by
Commodore Shawn
2
After entirely too long of a wait, 3.1 is here! 3.1.0 Features Marriage Characters no longer receive an automatic spouse upon reaching maturity. Instead there are now two options to find a spouse. Fir...
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3.1 Update Preview
March 28, 2020
by
Commodore Shawn
5
3.0 Update 3.0 received two patches this week. First 3.0.0.123 fixed a couple bugs and tweaked a few things, and also completely broke the game. In 3.0.0.124 I fixed the mess made by 3.0.0.123. This w...
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3.0 Released!
March 20, 2020
by
Commodore Shawn
3
At long last, here it is: Bronze Age 3.0. It's somewhat (read very) delayed from my initial plans, but you know what they say about software development. "The first 90 percent of the code accounts for...
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Beta Update News: Nearing the End
November 27, 2019
by
Commodore Shawn
3
It's been awhile since the last devlog, I got a little distracted... I've more or less finalized the list of remaining features for the end of the 3.0 beta. Once those are wrapped up the beta will end...
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Beta Update News: Phase 4
September 05, 2019
by
Commodore Shawn
3
Work on the 3.0 Beta is proceeding nicely, phase 3 was rather unfocused, but ended up adding a lot of new features and quality of life adjustments, such as: World minimap Logic mod support Console c...
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Beta Update News: Phase 3
June 24, 2019
by
Commodore Shawn
3
Work on the 3.0 Beta has progressed into the third phase: AI and Modding support. The main focus is on re-introducing AI to the game, but a lot of reworks have slipped in as well. This work is proceed...
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Beta Update News
May 21, 2019
by
Commodore Shawn
3
Work on the Bronze Age 3.0 beta is proceeding nicely, last weekend I published the last major update for the second beta phase. The update includes some terrain animations and cliffs on settlement ma...
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Update News
April 01, 2019
by
Commodore Shawn
2
Beta News Phase 2 of the Bronze Age 3.0 Beta is proceeding well, and is about 60% complete. An update yesterday added metals, smelting, tools, and some new trade options for villages. Still to come: a...
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Beta Update News
February 09, 2019
by
Commodore Shawn
2
Beta 2 I've just released Beta 2, which adds multiple settlement support, villages, armies, and exploration. I plan to continue with a series of shorter updates in a "beta 2 phase", iterating based o...
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Artist Wanted
January 10, 2019
by
Commodore Shawn
3
I think that it's finally time to commission some proper artwork for Bronze Age. To that end I'm now looking for an artist to work with. This will be paid work, either a flat rate, profit sharing, o...
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Merry Christmas
December 25, 2018
by
Commodore Shawn
1
`Twas the night before Christmas and all through the land, not a Maskling was stirring... because I haven't added them to Bronze Age 3 yet. If you'd like to see what I have added to Bronze Age 3, tho...
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3.0 Progress and Population Support
November 30, 2018
by
Commodore Shawn
5
In the past week I've been able to significantly increase my time to work on Bronze Age. The feature set I've planned for the first beta is almost finished. Logistic paths are being calculated and dis...
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The Economy in 3.0
November 08, 2018
by
Commodore Shawn
3
As I mentioned last time , my time to work on Bronze Age has been rather limited lately. I have managed, though, to make decent headway on world structure and generation. A settlement from the world...
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A Slight Change of Direction
October 22, 2018
by
Commodore Shawn
6
Why a Change? The further that Bronze Age has grown the more that I feel some things are holding it back. Contiguous World The entire world is stored and simulated at the highest detail level. This me...
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2.6.1 - UI Performance and new Population Needs
October 15, 2018
by
Commodore Shawn
3
UI Performance Improvements This update has improvements around UI layout performance. Framerates when viewing settlements should be noticeably smoother. The colors have also been tweaked to have bett...
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2.6 - Multiple Upgrade Choices
September 25, 2018
by
Commodore Shawn
6
Multiple Choice Upgrades The big feature for this release is multiple choice upgrades. Structures can now offer more than one potential upgrade, with the player able to choose from then when they upgr...
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Performance Improvements Update
September 10, 2018
by
Commodore Shawn
5
A short update to let you know I'm still alive. I've been diving pretty deeply reworking things, but I'm almost finished converting all of the built-in javascript components over to the new C# API. Th...
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Performance Improvements
August 20, 2018
by
Commodore Shawn
6
Performance improvements are my next big goal. For the past couple of weeks I've been working on rendering performance, which is wrapping up today. A screenshot of a world in 2.5.2.2. This is fully zo...
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2.5.2.2 - Better War Attacks and Tweaks
August 03, 2018
by
Commodore Shawn
5
Another small update today, addressing some small issues. I've scaled down my original plans for war, down to just better attack handling. There are some performance fixes that have risen in priority...
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2.5.2.1 - New Trade Dialogs
July 22, 2018
by
Commodore Shawn
3
A small patch today that overhauls the trade UI. There are new dialogs for editing trade routes and viewing trade throughout your empire, and to foreign ones. Trade Caps Trade agreements now work on a...
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2.5.2 - Hillfolk, Diplomacy Refinements, and Happiness Rework
July 09, 2018
by
Commodore Shawn
6
Hillfolk The hillfolk are a new AI type. They are Humittes structures, just like the villages, but more aggressive and prone to raiding. They will also surround their settlements with walls, if they c...
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2.5.1 - The Humittes
June 27, 2018
by
Commodore Shawn
2
According to legend, there was once a grand city called Atlantis. The whole of humanity lived in the city, and it possessed wonders beyond comprehension. In their arrogance the Atlanteans thought them...
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2.5.0 - Diplomacy Update
June 18, 2018
by
Commodore Shawn
2
Diplomacy Update It's been entirely too long without a release, but here we are. In hindsight my original diplomacy plans were far too ambitious. They've been streamlined and scaled down for now. I pl...
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Diplomacy Update - Preview 2
June 01, 2018
by
Commodore Shawn
3
Work on the Diplomacy Update continues, slower than I'd like. I'm aiming for the part of the update in the next week or two. This morning I released an updated beta build (available on the community...
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Diplomacy Update - Preview
May 18, 2018
by
Commodore Shawn
2
The Diplomacy Update is coming along, slow but steady. Basic diplomatic discovery and dialogs are done, as is the first new AI type. I've released a beta build (available on the community discord )...
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Religion in Bronze Age
May 11, 2018
by
Commodore Shawn
4
The Humittes As part of the Neighbors Update (the update after the Diplomacy Update) there will be new races added to the game. Some of these races will be human. As part of this, the current Human ra...
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2.4.6 - May Content Update
May 07, 2018
by
Commodore Shawn
3
May Content Update The diplomacy update wont be out for a bit, so here's something to tide you all over. The May Content update adds buildings and production chains that will give new sources of happi...
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2.4.4 and Diplomacy Update Preview
April 20, 2018
by
Commodore Shawn
4
2.4.4 - Trade Waypoints 2.4.4 adds precalculated trade routes. These trade routes can be seen from the zoomed-out map, when the trade route tab is selected on the sidebar. Additionally, you can set w...
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Buff and Bonus Update
April 09, 2018
by
Commodore Shawn
6
New Features Bonuses Some structures can now offer buffs. Buffs will increase the performance of structures, allowing for greater efficiencies as a reward for careful planning. Happiness makes extensi...
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New Website and Upcoming Releases
April 04, 2018
by
Commodore Shawn
2
New Website The old wiki has been taken down, due to a bot infestation that I just didn't have the time to deal with. In its place is a new website . There you'll find some links, explanations, and (m...
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Buff and Bonus Update - Preview
March 18, 2018
by
Commodore Shawn
6
The next update for Bronze Age will focus on settlement management. There are two main features: Bonuses and Buffs. Bonuses Bonuses are a new element designed to encourage a quality over quantity appr...
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2.3 - Boats Update
March 10, 2018
by
Commodore Shawn
3
At long last, 2.3 is here. With it comes new art, boats, tin, and bronze. New Features New world types. Continents - a water filled map, dotted with islands and small continents Mesopotamia - a land...
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Boats Update - Preview 3
March 03, 2018
by
Commodore Shawn
3
2.3 Progress There are just a few more tweaks and playtesting left to do. I can confidently say that 2.3 will be out next Friday. Boats, Not Just For Trading The new trade ships in 2.3 also double as...
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Boats Update - Preview 2
February 15, 2018
by
Commodore Shawn
4
2.3 Progress This last week I've wrapped up work on trade ships, trading logic, and the new world generator. Next up is transporting units on ships, and bronze. I've decided to move battle changes out...
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2.3 Update and A Potential Feature
February 10, 2018
by
Commodore Shawn
5
2.3 Progress I've been in a bit of a rut with the new artwork and the new world generator. I've shelved the new art for now, and gotten past the world generator issue, and now it's full speed ahead on...
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Battles and Boats Update - Preview
January 15, 2018
by
Commodore Shawn
4
New World Generator and Bronze The world generator is getting an overhaul. The current world generator is too random and hard to control. In some of my test worlds I've ended up with metal and stone l...
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2.2 - Morale Update
January 06, 2018
by
Commodore Shawn
3
2.2 is here, which should add some more complexity and challenge to settlement management. You won't be able to endlessly grow settlements any more. The happiness of your citizens and the administrati...
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Bronze Age in 2018
January 01, 2018
by
Commodore Shawn
4
Roadmap Happy new year! A big thanks to everyone who's played Bronze Age in 2017, and a special thanks to everyone who's participated in discussions and feedback. Your input is invaluable in helping t...
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2.1.1 and Morale Update Preview
December 13, 2017
by
Commodore Shawn
4
2.1.1 2.1.1 is a small patch that has a fix for a crash on saving while notifications are present, a missing sprite for the Maskling Grubfarm, and a rework of the mod loading process so that it no lon...
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2.1 - Conquest Update
December 02, 2017
by
Commodore Shawn
2
Conquest Update 2.1 is here, with reworks to combat, Maskling AI, and quieter lumberyards. Major Features Settlements can be Abandoned: Demolish the Admin Center, and the the population will leave as...
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2.0.3 and Conquest Update Preview #2
November 18, 2017
by
Commodore Shawn
2
2.0.3 2.0.3 has a fix for an odd edge case resulting in crashes while saving, and some adjustments to Masklingstribes. The growth of Masklingstribes is now capped to a fixed limit of structures. In th...
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2.0.2 and Conquest Update Preview
November 11, 2017
by
Commodore Shawn
3
2.0.2 2.0.2 contains several quality of life fixes, most notably visible region borders. Settlements in Bronze Age are tied to regions. There has been some confusion around not being able to place str...
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2.0 - New Era Update
November 04, 2017
by
Commodore Shawn
6
At long last, 2.0 is here. This release might be a little rocky, as the entire game has been pretty much re-written since 1.4. Major Features This Might As Well Be A New Game Entirely new, hex based w...
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2.0 Progress Update #10
October 30, 2017
by
Commodore Shawn
6
Progress No picture this week, but things are coming along nicely. The remaining structure upgrade work is done (houses can be upgraded now!), and I've just finished off rivers and mountains. I'm not...
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2.0 Progress Update #9
October 23, 2017
by
Commodore Shawn
5
Progress I had a pretty busy week last week, and didn't get nearly as much done as I would have liked. As a result the tentative timeline for 2.0 has been pushed back a week, to a targeted release of...
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2.0 Progress Update #8
October 16, 2017
by
Commodore Shawn
4
Progress I got a little distracted by further work on Maskling AI this week. There are some edge cases where it can get in a state that kills performance. There's more work to guard against that to do...
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2.0 Progress Update #7
October 09, 2017
by
Commodore Shawn
3
Progress A little later than I'd like on the progress update, but I was trying to iron out some last issues with the new Maskling AI. Speaking of which... Maskling AI is done! Now that Masklings order...
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2.0 Progress Update #6
September 30, 2017
by
Commodore Shawn
3
Progress Maskling tribe generation is done. They now have a small set of structures all to themselves, with their own crude economy. Next up is giving them some brains. Unlike 1.4, Masklings will now...
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2.0 Progress Update #5
September 23, 2017
by
Commodore Shawn
4
Progress Roads and trading are wrapped up. From a code standpoint the implementation feels better in 2.0 than the 1.4 version, a lot cleaner and more maintainable. I'm going to take a few days to work...
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2.0 Progress Update #4
September 17, 2017
by
Commodore Shawn
2
Progress Really good progress this week. Basic settlement management is finished, including population growth, food, and special resources. You can even create settlers to found new cities. Roads are...
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2.0 Progress Update #3 - A Question of Cities
September 07, 2017
by
Commodore Shawn
2
Progress Got a little side tracked this week, and spent most of it working on a scripting system for events and triggers. I finished that last night, proving it out with immigrant spawning. In 1.4 imm...
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2.0 Progress Update #2
September 02, 2017
by
Commodore Shawn
4
Progress Work is starting to pick up, as more and more underlying systems are finished. Units are in the world and being simulated, and save/load should be finished tonight. Next up is settlement foun...
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2.0 Progress Update #1
August 27, 2017
by
Commodore Shawn
Progress Work on 2.0 is proceeding slower than I'd like, but the Trello Board has been updated. The "1.4 Feature Parity" list holds the remaining work to bring 2.0 up to parity with 1.4. Basic world g...
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A Change of Plans
August 18, 2017
by
Commodore Shawn
4
Last week's dev log was a bit rambling and introspective, and I've been doing some thinking since then. A lot of my enthusisasm and energy for new features in Bronze Age is being sapped by some under...
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Revisiting the Future of Bronze Age and Bronze Wiki
August 12, 2017
by
Commodore Shawn
3
The Future of Bronze Age Revisited It's been almost two months since I posted The Future of Bronze Age , so lets take another look at it. That devlog was posted shortly following the release of 1.2,...
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Preview - New World Generation
August 04, 2017
by
Commodore Shawn
1.5- World Update The goal of 1.5 is to make the world more interesting to interact with, focusing on new biomes and AI. New World Generator Settlements Tied to Regions - as discussed here Smarter Ma...
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1.4.1 - Image Export and Base Graphics
August 01, 2017
by
Commodore Shawn
1.4.1 is here, with a small feature and a tweak to image loading. Image Export It was nice to see some of your cities in the Post your cities topic, and I thought I could add a small feature to make...
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1.4 - Settlement Update
July 29, 2017
by
Commodore Shawn
1.4 is here, with an overhaul of settlement production logic and trading logic, along with a smattering of tweaks and performance improvements. Major Features New Settlement Production Logic The "Tar...
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Settlement Influence
July 25, 2017
by
Commodore Shawn
First, a few notes on 1.4: Work is almost completed. There are just a couple more bugs (which might get pushed to 1.5) and the standard release checklist to go through. I'm targeting release for frid...
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Preview - Settlement Logistics
July 14, 2017
by
Commodore Shawn
1
With the release of 1.3.3 a few days ago I feel like Bronze Age is pretty stable, and it's time to start looking towards the future. 1.4 - Settlement Update The goal of 1.4 is to streamline some aspe...
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Tile Sheet Guide
July 07, 2017
by
Commodore Shawn
2
If you haven't seen it, harry762 has made some gorgeous alternative graphics for Bronze Age visible here . To support his work, and anyone else's I've just uploaded a zip file with annotated tile she...
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1.3 - Resources Update
July 06, 2017
by
Commodore Shawn
4
1.3 is here, with quality of life fixes, upgradable structures, and mining. Major Features Brand new world generator, producing more varied worlds to explore. Copper ore and limestone now generate in...
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Stats and Upgrades
July 01, 2017
by
Commodore Shawn
1
One of the features that will arrive with 1.3 is structure upgrading. Towers, walls, gatehouses, lumberyards, mines, and farms will all be upgradable. These upgrades will can currently do 3 things: i...
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1.2.5 - Maskling and Immigrant Rebalance
June 20, 2017
by
Commodore Shawn
3
1.2.5 has small changes to Masklings and immigrants, more significant than a simple bug-fix, but not really a new feature. Immigrant waves are now capped to no more than 50% of the settlement's existi...
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The Future of Bronze Age
June 15, 2017
by
Commodore Shawn
7
Now that 1.2 is released I'm starting to plan for 1.3, and I think it would be a good opportunity to see what features you all would be interested in. Below is a list of the major features I have on m...
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1.2 - Warfare Update
June 14, 2017
by
Commodore Shawn
2
The time has come to bring the fight to the Masklings. Now, in 1.2 you can train your citizens as warriors and march out onto the field of battle. Right now you can train citizens as a melee-oriented...
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The Matter of Masklings
June 07, 2017
by
Commodore Shawn
3
Masklings So Far Masklings (the little guys with spears) are currently the only antagonists in BronzeAge. They periodically launch raids from their camps, prompting the player to build walls and tower...
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1.1.4 Bugfixes and Sudden Visibility
June 07, 2017
by
Commodore Shawn
2
Woke up this morning to an email saying I had 4 new followers. Curious, I pop open my dashboard and find that the views and downloads for BronzeAge have spiked beyond any other project I've ever publi...
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1.1 - Economy Update
June 03, 2017
by
Commodore Shawn
1
This update is called the "Economy Update", but more properly it ought to be called "Public Release". The 1.1.0 update does a lot to make it feel like a proper game. Immigration especially, which let...
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