Stats and Upgrades
One of the features that will arrive with 1.3 is structure upgrading. Towers, walls, gatehouses, lumberyards, mines, and farms will all be upgradable. These upgrades will can currently do 3 things: increase health, increase attack damage, or increase productivity. I figured now would be a good time to put out some solid numbers for those that are interested. For the most part the base numbers are identical to 1.2.5. The only major changes (for these numbers) in 1.3 are upgrades.
Upgrades can be manually triggered from Inspect mode, or you can set a settlement to automatically upgrade through the Work Settings menu (called the Work Designations menu in 1.2.5).
Defensive Structures
Structure | Base Health | Health Upgrade 1 (wood) | Health Upgrade 2 (stone) | Base Damage | Damage Upgrade 1 (copper) |
Wall | 60 | 90 | 120 | ||
Tower | 80 | 120 | 160 | 2 | 4 |
Gatehouse | 80 | 120 | 160 | 2 | 4 |
Economic Structures
Structure | Consumes | Produces | Base Time | Tools Upgrade 1 (copper) |
Brickworks | 2 Mudbrick | 15 turns | ||
Farm (normal soil) | 3 Wheat | 60 turns | 30 turns | |
Farm (fertile soil) * | 3 Wheat | 40 turns | 24 turns | |
Bakery | 1 Wheat | 1 Food | 10 turns | |
Lumberyard | 1 Log | 3 Wood | 15 turns | 8 turns |
Mine (copper) * | 1 Copper Ore | 30 turns | 15 turns | |
Mine (stone) * | 1 Stone | 30 turns | 15 turns | |
Smelter * | 1 Copper Ore 2 Wood | 1 Copper | 30 turns |
* - New in 1.3
A Note on Time
Bronze Age is turn based. The game aims for 5 turns per second, though as the game hits performance problems this may slow down.
Each house consumes 1 Food every 300 turns (in 1.2.5 it is every 600 turns).
Each barracks consumes 1 Food every 300 turns for each warrior inside.
I'd be happy to answer any other mechanics questions. I'm aiming for the release of 1.3 by next week.
Wealth
The wealth of a settlement is based on the structures, wagons, and pigs in the settlement. In 1.2.5 items also added wealth, but that has been removed in 1.3 for being too easily abused.
Each pig in a Pasture, or wagon in a Tradehouse gives 5 wealth.
Each finished structure adds wealth depending on its type:
Brickworks, Houses, and Walls provide 1 wealth each.
Bakeries, Farms, Lumberyards, Pastures, Storehouses, and Trade Depots provide 2 wealth each.
Gatehouses, Mines *, Towers and Training Grounds provide 3 wealth each.
Barracks, Smelters and Tradehouses provide 4 wealth each.
Copper Statues* provide 20 wealth each.
* - New in 1.3
Get Bronze Age
Bronze Age
A City Builder / RTS
Status | Canceled |
Author | Commodore Shawn |
Genre | Strategy |
Tags | 2D, City Builder, Real time strategy, Sandbox |
Languages | English |
More posts
- Post Mortem and What's NextJul 30, 2021
- Stuck in a RutJun 28, 2021
- 3.2.0 Release: Tactical Combat (part 1)May 08, 2021
- 3.1.4.2 and 3.2 UpdateFeb 05, 2021
- Plans - Near Term and Long TermJan 04, 2021
- 3.1.2 Release - Royal CourtDec 17, 2020
- 3.1.1 Release : Shontu and Ghul ReworkSep 25, 2020
- 3.1.1 Preview : Legitmacy and ProvincesAug 24, 2020
- 3.1.0 Release: CultsAug 06, 2020
- 3.1 Update PreviewMar 28, 2020
Comments
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I can't wait for this. I told ymself I wasn't gonna start playing until you updated it to 1.3 because I actually managed to get bored with it at some point. Now, there are a lot more expansion options and I can't wait to screw around with all of them and see what works and what doesn't
Can't wait for 1.3! The game will definitely get a lot more interesting. Also, how is wealth calculated?
Added new section for that.
nice sounds good :)
Upgrades will be perfect to increase the defence without building a wall of towers :D