3.1.4.2 and 3.2 Update
3.1.4.2 and Industrial Age
3.1.4.2 is out with a variety of fixes and performance improvements. Notably, the graphical issues with Optimized Tile Drawing should be entirely gone. Additionally, Industrial Age has been updated to be compatible with the latest version of Bronze Age, and there is a new artillery unit for the Commerce Unions, with machine gun and field gun versions.
3.2 Progress
Progress on 3.2 is proceeding nicely. Battlefields are generated identically to the settlement maps, and each "unit" on the world map translates to a formation of several "individuals" on the battle map. The army above is three units of spearmen.
There are also different formation options, which will give different stat bonuses. Above you can see the unit of spearmen changing between 3 formations:
- Column - increased movement speed
- Block - normal movement speed, but increased resolve
- Shield Wall - slower movement speed, but increased resolve and block chance
The different units will have different available formations.
Now that movement is pretty much settled, the next step for 3.2 is actual combat. I expect 3.2 to have a beta release by the end of next week, with a public release possibly in a month.
Also coming with 3.2 will be new defensive structures for cities. Walls, towers, and gate houses will be needed, since siege battles will occur in the settlement itself.
Files
Get Bronze Age
Bronze Age
A City Builder / RTS
Status | Canceled |
Author | Commodore Shawn |
Genre | Strategy |
Tags | 2D, City Builder, Real time strategy, Sandbox |
Languages | English |
More posts
- Post Mortem and What's NextJul 30, 2021
- Stuck in a RutJun 28, 2021
- 3.2.0 Release: Tactical Combat (part 1)May 08, 2021
- Plans - Near Term and Long TermJan 04, 2021
- 3.1.2 Release - Royal CourtDec 17, 2020
- 3.1.1 Release : Shontu and Ghul ReworkSep 25, 2020
- 3.1.1 Preview : Legitmacy and ProvincesAug 24, 2020
- 3.1.0 Release: CultsAug 06, 2020
- 3.1 Update PreviewMar 28, 2020
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