2.5.2 - Hillfolk, Diplomacy Refinements, and Happiness Rework
Hillfolk
The hillfolk are a new AI type. They are Humittes structures, just like the villages, but more aggressive and prone to raiding. They will also surround their settlements with walls, if they can.
You're likely to find the hillfolk in forests and highlands, possibly even mining on Copper or Tin deposits.
Diplomacy Refinements
Diplomacy has gotten a little more work, notably:
- You can ask an AI tribe to declare war or peace on another tribe.
- Aggressive AI types will get grumpy and degrade standing over time (unless sufficiently bribed).
- AI tribes will complain if you trespass on their territory, giving standing penalties.
- The AI tribes will talk to each other about you, spreading your reputation. Consistent hostile or treacherous action will make diplomatic negotiations more difficult.
Happiness Rework
The Happiness Rework Mod mentioned in the last update has been merged into the base game. The major change is that your people won't be automatically unhappy. Each house provides as much happiness as it does housing. Breweries have been removed. Now the key to keeping your people happy is food. If they don't have enough food, they'll be unhappy. If they have extra food, they'll be happy. You can also distribute luxuries through markets to further boost happiness. Wine and silk have been merged into a single luxury item.
To offset no longer needing breweries, bakeries need twice as much wheat.
High happiness can also result in occasional buffs as well, which will provide an agricultural and industry bonus to the entire settlement, for a time.
Meat has a new role. Instead of providing both food and happiness, it is now an efficient way to move and distribute food.
Save File and Mod Compatibility
There shouldn't be any trouble migrating save files, though your settlements might need a little tweaking to handle the happiness rework.
Only mods that replace the base data files will need to be updated.
What's Next
The next release will focus around war. The AI will make more aggressive attacks, and you'll be able to coordinate attacks with your allies. Likewise, the AI could coordinate against you.
Files
Get Bronze Age
Bronze Age
A City Builder / RTS
Status | Canceled |
Author | Commodore Shawn |
Genre | Strategy |
Tags | 2D, City Builder, Real time strategy, Sandbox |
Languages | English |
More posts
- Post Mortem and What's NextJul 30, 2021
- Stuck in a RutJun 28, 2021
- 3.2.0 Release: Tactical Combat (part 1)May 08, 2021
- 3.1.4.2 and 3.2 UpdateFeb 05, 2021
- Plans - Near Term and Long TermJan 04, 2021
- 3.1.2 Release - Royal CourtDec 17, 2020
- 3.1.1 Release : Shontu and Ghul ReworkSep 25, 2020
- 3.1.1 Preview : Legitmacy and ProvincesAug 24, 2020
- 3.1.0 Release: CultsAug 06, 2020
- 3.1 Update PreviewMar 28, 2020
Comments
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what are the requirements of this game? uh, its not loading.
Try updating to the latest version of the .net framework, that's the usual culprit.
i´m using 4.7.1, reinstalled and same result. im using windows 7 on a intel graphics potato laptop
Is there a file called bronze_crash.txt in the folder with bronze age? That's an automatically created crash log.
can you add some automation in some places? i cant really handle microing every single bit of my empire.
Where would you like to see automation? The only specific pain points I've seen mentioned is building upgrading.
auto building would be probably enough for me.
Auto building what? Just have the AI take over construction?
Yeah thats what i meant.
Construction is a core part of the game. There wouldn't be much left in Bronze Age without it. I do, however, want to enable the player to specify future planned construction, with construction happening automatically as workers become available.
Nice, new update