Finally! Cooool step!
Performance improvements are my next big goal. For the past couple of weeks I've been working on rendering performance, which is wrapping up today.
A screenshot of a world in 22.214.171.124. This is fully zoomed out, centered around the town of Naash.
The same view, with the latest performance work. A couple things have changed, the Line of Sight shading is gone, and the borders are drawn differently. Most notably, render time is down from 12 ms to just 5ms.
And there's a new level of rendering, allowing you to zoom out much further. (I'm not quite happy with the art assets yet). The town of Naash is the small cluster in the upper-right.