Weekly Progress #12
What's New
I spent a couple days last week working on a new material and shader for the ground in the open world. This allows the ground texture to change based on the local slope and fertility values. The normals need some work, as the polygons in the ground are very obvious, but already I think it looks a lot better.
The global economy simulation is also coming along nicely, with most economic processes and commodities in place. I'm still working on designing and balancing the Hudson economy, but that should be wrapped up in the next couple of days.
What's Next
Once Hudson's economy is in place, the next step is to add agents to the world. These agents will be a "high level" representation of NPC subs. They will travel around the world carrying commodities, and forming the backbone of "life" in the world.
Files
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Xenosea
Open world submarine sim.
Status | Prototype |
Author | Commodore Shawn |
Genre | Simulation |
Tags | 3D, Atmospheric, submarine |
More posts
- Weekly Progress #43Oct 07, 2022
- Weekly Progress #41, #42Sep 30, 2022
- Weekly Progress #40Sep 17, 2022
- Novarus UpdateSep 09, 2022
- Weekly Progress #38Sep 02, 2022
- Weekly Progress #37Aug 26, 2022
- Weekly Progress #36Aug 19, 2022
- Weekly Progress #35Aug 12, 2022
- Modular SubmarinesAug 05, 2022
- Weekly Progress #33 - A House of PlagueJul 29, 2022
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