Weekly Progress #14
What's New
There's a new game mode on the main menu. New Campaign launches the game proper, not on a test map. Right now you start in Hudson, 20 km or so from Northburg. Eventually there will be a sort of tutorial quest to get you started, but for now you're just dropped into the world. Notably, in this mode you can now save!
Saving is only possible when docked, which I don't plan on changing. As I mentioned last week this restriction both adds some tension to travel, and simplifies things from a code perspective.
Patch Notes
- Fleshed out Hudson economy.
- Trade and patrol agents added to world simulation.
- Trade missions in world simulation.
- Saving and Loading
What's Next
Next up I plan on adding an auto-save feature whenever you dock, as well as an confirmation on exit warning about unsaved progress. Neither of those should take long. Once they are done I'm going to get the trade missions exposed to the player in the campaign mode. They're in place behind the scenes, but the UI needs a bit of tweaking to show them properly.
All of those are fairly small, but the next bit of work will be significantly larger. The world simulation already includes simplified representations of AI subs travelling the world, but they aren't shown to the player. Adding them will take some work changing between "summary" and "detailed" simulation modes, but hopefully will be done by next week.
Files
Get Xenosea
Xenosea
Open world submarine sim.
Status | Prototype |
Author | Commodore Shawn |
Genre | Simulation |
Tags | 3D, Atmospheric, submarine |
More posts
- Weekly Progress #43Oct 07, 2022
- Weekly Progress #41, #42Sep 30, 2022
- Weekly Progress #40Sep 17, 2022
- Novarus UpdateSep 09, 2022
- Weekly Progress #38Sep 02, 2022
- Weekly Progress #37Aug 26, 2022
- Weekly Progress #36Aug 19, 2022
- Weekly Progress #35Aug 12, 2022
- Modular SubmarinesAug 05, 2022
- Weekly Progress #33 - A House of PlagueJul 29, 2022
Leave a comment
Log in with itch.io to leave a comment.