Weekly Progress #19


What's New

The big new feature this week is the map screen. The game now tracks specific points of interest (just stations for now) that you've discovered, and shows them on the map globe. You can also place a manual waypoint on the globe for long distance navigation. This removes the previous system of having hardcoded waypoints that you could always see. Right now only the 5 Hudson stations are pre-populated, but when you discover the pirate or outlaw stations they will be added to the list and remembered.

Sonar contacts are also shown on the map globe as well.

Patch Notes

  • Map screen
  • Custom waypoint setting
  • Removed hardcoded waypoints.
  • Map icon improvements.
  • Rotate icons on the map.
  • Map icon tooltips.
  • Add a system to track and store newly discovered stations.
  • Correctly order save files for Load and Continue.
  • Make Blackreef Pirates slightly hostile to the player at game start.
  • Make Liberte unfriendly to the player at game start.
  • Mapscreen panning improvements.

What's Next?

I'm currently working on a new dialogue system. I used Clyde for the open world test map. It worked well there, but I just don't see it being able to scale up for a larger, more open ended game. So I'm making my own. This will pave the way for populating stations in the campaign with NPCs, and starting to add story elements (including the tutorial quest mentioned previously).

Files

xenosea-windows.zip 191 MB
Version 0.1.7 Apr 21, 2022
xenosea-linux.zip 196 MB
Version 0.1.7 Apr 21, 2022

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