Weekly Progress #31
What's New
This week was spent going through the mechanical guts of submarines and reworking them to use the module based system detailed last week. The mechanics changes are all in place, and the AI spawning has been updated, what's left is to update vendors.
This new system will replace the existing way of buying submarines and turrets. As you can see above there's quite a bit of customization potential, with modules that govern every aspect of a submarine's performance outside of it's basic shape and mounting points. This system is maybe half-way done, so optimistically you'll be able to get your hands on it by next week.
Patch Notes
- Fix crash related to spyglass torpedo in shops.
- Fix torpedo switching not working in new UI.
- Fix incorrect starter sub.
- Improve target info panel.
What's Next
I expect finishing the vendor rework for modular submarines to take the whole week, if not a little longer.
Get Xenosea
Xenosea
Open world submarine sim.
Status | Prototype |
Author | Commodore Shawn |
Genre | Simulation |
Tags | 3D, Atmospheric, submarine |
More posts
- Weekly Progress #43Oct 07, 2022
- Weekly Progress #41, #42Sep 30, 2022
- Weekly Progress #40Sep 17, 2022
- Novarus UpdateSep 09, 2022
- Weekly Progress #38Sep 02, 2022
- Weekly Progress #37Aug 26, 2022
- Weekly Progress #36Aug 19, 2022
- Weekly Progress #35Aug 12, 2022
- Modular SubmarinesAug 05, 2022
- Weekly Progress #33 - A House of PlagueJul 29, 2022
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