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Recent updates

2.0 Progress Update #9
2
Progress I had a pretty busy week last week, and didn't get nearly as much done as I would have liked. As a result the tentative timeline for 2.0 has been pushed back a week, to a targeted release of November 4th. That said, most of the gr...
2.0 Progress Update #8
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Progress I got a little distracted by further work on Maskling AI this week. There are some edge cases where it can get in a state that kills performance. There's more work to guard against that to do, but it's back to a stable state. On a...
2.0 Progress Update #7
3
Progress A little later than I'd like on the progress update, but I was trying to iron out some last issues with the new Maskling AI. Speaking of which... Maskling AI is done! Now that Masklings order their warriors around it's time for fig...
2.0 Progress Update #6
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Progress Maskling tribe generation is done. They now have a small set of structures all to themselves, with their own crude economy. Next up is giving them some brains. Unlike 1.4, Masklings will now have the same settlement management conc...
2.0 Progress Update #5
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Progress Roads and trading are wrapped up. From a code standpoint the implementation feels better in 2.0 than the 1.4 version, a lot cleaner and more maintainable. I'm going to take a few days to work on mod support and then it's on to Mask...
2.0 Progress Update #4
2
Progress Really good progress this week. Basic settlement management is finished, including population growth, food, and special resources. You can even create settlers to found new cities. Roads are next, followed by trade, and then Maskli...
2.0 Progress Update #3 - A Question of Cities
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Progress Got a little side tracked this week, and spent most of it working on a scripting system for events and triggers. I finished that last night, proving it out with immigrant spawning. In 1.4 immigrants just show up and join a settleme...
2.0 Progress Update #2
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Progress Work is starting to pick up, as more and more underlying systems are finished. Units are in the world and being simulated, and save/load should be finished tonight. Next up is settlement founding and management. World Structure and...
2.0 Progress Update #1
Progress Work on 2.0 is proceeding slower than I'd like, but the Trello Board has been updated. The "1.4 Feature Parity" list holds the remaining work to bring 2.0 up to parity with 1.4. Basic world generation is done, and I'm not working o...
A Change of Plans
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Last week's dev log was a bit rambling and introspective, and I've been doing some thinking since then. A lot of my enthusisasm and energy for new features in Bronze Age is being sapped by some underlying problems that are holding back new...
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