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Recent updates

Post Mortem and What's Next
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4
It's been about a month since I posed Stuck in a Rut , about two months since the last meaningful feature work on Bronze Age, and almost three months since the...
Stuck in a Rut
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3
I realize that updates and releases have been a little sparse of late. Unfortunately I'm suffering from a pretty bad case of burnout. The spark of inspiration j...
3.2.0 Release: Tactical Combat (part 1)
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After yet another long wait, here is 3.2! 3.2.0 Features Tactical Combat No longer do you have to trust to auto resolve. Take personal command of your armies on...
1 file — 3.2.0.21
3.1.4.2 and 3.2 Update
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3.1.4.2 and Industrial Age 3.1.4.2 is out with a variety of fixes and performance improvements. Notably, the graphical issues with Optimized Tile Drawing shoul...
2 files — 3.1.4.2
Plans - Near Term and Long Term
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Happy new year, all. I'm back from my break, and ready to get started on some new stuff for you all. Industrial Age First up is a few updates for Industrial Age...
2 files — 3.1.2.28
3.1.2 Release - Royal Court
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Happy December! At long last 3.1.2 is here. New Features Royal Court Positions Your empire will now have several royal court positions. Characters can be assign...
1 file — 3.1.2.28
3.1.1 Release : Shontu and Ghul Rework
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In my head 3.1.1 was going to take about a month, as per tradition for software development that estimate was way off... New Features This release is something...
1 file — 3.1.1.7
3.1.1 Preview : Legitmacy and Provinces
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3.1.1 Progress 3.1.1 is progressing nicely. The base of the Legitimacy system is in place, and will be getting some additional features. Legitimacy will also be...
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Topic
Last post
Did something break? Please tell me about it.
started by Commodore Shawn Jun 15, 2017 Last page
337 replies
13,558 views
I've made a board on Trello to track planned features and known bugs. You can check here to see if a bug has been report...
started by Commodore Shawn Jun 18, 2017
1,924 views
No replies yet
A fun mod that allows you to crush your enemies (and your people)! Now out for 2.3! NOTE: The artwork is the same from...
started by SKUNKSTUFF22 Jan 07, 2018
8 replies
1,236 views
Is there a way to increase this aside from upgrading the palace? Because i noticed regions are huge now and i can barely...
started by Rakune Mar 14, 2018
2 replies
445 views
Are there any ways to create new settlers? I can't find a menu in context to this.
started by Zetboi Mar 15, 2018
1 reply
198 views
I am trying to install the Tyranny Mod so i initially placed it in the mods folder didnt apear so i later compressed it...
started by SkullCrabz Mar 04, 2018
5 replies
1,248 views
is it base on real research in how are nomads will evolve into city then empire or just bam empire?
started by Colonelaidcamp Mar 13, 2018
1 reply
269 views
is the law system up yet?
started by Colonelaidcamp Mar 13, 2018
3 replies
494 views
Just downloaded the game, when i opened it first time it sent an error message of me requiring a specific version of .NE...
started by Dakkar Mar 13, 2018
2 replies
739 views
Just wondering, is there a way to have separate animations for different forms of motion? Like, lets say you have a cano...
started by SKUNKSTUFF22 Jan 18, 2018
9 replies
466 views
fix it
started by znuffy Mar 12, 2018
2 replies
314 views
Mod for Bronze age. Adds a new race, Minotaurs . No change to game play. Basically just a new skin for now. Planning to...
started by Tarklow Feb 06, 2018
1 reply
576 views
Hi all, here's my work in progress mod: the idea is to edit the original artwork, keep a sort of Mesopotamian style, and...
started by Lawrencelot Aug 09, 2017
20 replies
1,243 views
you say in the devlog that this has been added but i still an use the Boats or do i need to wait for a update or do i ha...
started by Enfys Green Jan 20, 2018
2 replies
310 views
As we all know, trading between settlements is, to say the least, difficult. I'm not quite sure why the wagon stops afte...
started by SKUNKSTUFF22 Dec 06, 2017
6 replies
531 views
help
started by znuffy Jan 10, 2018
5 replies
376 views
I've created a fish race, but it's proving difficult to play as them. The swimmable token allows them to exist in the oc...
started by SKUNKSTUFF22 Jan 04, 2018
6 replies
294 views
After one battle and another ended up capturing the entire map. Wondering if they respawn to make a new settlement.
started by Tovic Dec 02, 2017
16 replies
928 views
Here are some thoughts about the new version. 1.) When using the maximum fast forward button, the masklings seem to atta...
started by BOBROSSU Dec 26, 2017
1 reply
272 views
I have recently embarked onto what appeared to be a promising area. Fertile land, abundant trees... a good starting area...
started by SKUNKSTUFF22 Dec 01, 2017
10 replies
448 views
hi, how i can add my building\unit to race? and resources in existing biome? as I understand include availables in "h_r_...
started by DexLex Nov 22, 2017
9 replies
603 views
Only a couple more to go!
started by Tovic Dec 02, 2017
2 replies
397 views